Quite a lot has changed in the guide over the past few days. Here's the rundown for anyone wondering what's up:
-Switched from Vality's trees to Vurt's trees
A lot of people have been wondering why I did this because a lot of you guys seem to be fairly loyal to Vality's trees. I love Vality's trees, too, but they are beginning to show their age, particularly in conjunction with MGE XE's shadows...
If you use Vality's trees with XE, the shadows coming down from the tree canopy start looking awful during midday in game. It's because MGE XE draws it's shadows based on distant land and the distant land versions of Vality's trees don't turn to face the player. Therefor, when you try to make a shadowmap of one, you end up getting these ugly wigly crosses instead of the leafy impression you want.
Besides that, Vurt's trees have come a long way. They are fully bump mapped and are also using reflect maps as a psuedo parallax map which looks fantastic, not to mention the animated leaves that really helps to liven up the regions. --I STILL don't like Vurt's mushroom meshes, but I have a work around for that in the guide so don't worry about having to deal with those twisty things Vurt uses in his ascadian isles pack.
-Heavily recommending MGE XE
My notes on MGE XE really don't do this awesome extension of MGE justice. It really is not just the shadows, folks. Lighting in general has been improved a million times over. Rayscatter has been improved far past Phal's original implementation of it, for example, and so have MGE's fogging-per-weather methods. The way light interacts with statics and actors is stunning. Then, there is the AMAZING underwater effects shader that allows you to see light refracting near the surface... 3D water waves are a small price to pay for all that is new here.
-Improved Xpadder configs
I figured out how to fake analog input with xpadder. You know how in games with real controller support, usually how fast the character moves is determined by how far you push the thumbstick towards the edge? That is what I've figured out how to fake. All that is really happening is that after a certain threshold, xpadder holds down shift for you. That means that if you push the control stick forward a little, you'll only walk. If you push it forward all the way, you'll run. The original configs are still included in the download for those who prefer togglable run.
-Misc other stuff
There is a new icon set that came out recently, I've also added a few things I'd previously forgotten about. Best to skim over the list again to find what you don't have.
Oblivion guide soon. "Soon" as in a couple of days. Most likely. It's almost done, I'm just being thorough.